Transformice (sometimes abbreviated to TFM, or T4M) is an online independent multiplayer free-to-play platform game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was launched on Steam on January 30, 2015, as a free-to-play game.
The main objective of the game is to gather a piece of cheese put into a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to operate, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. After which, the player must take the collected cheese back once again to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that's updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when you can find about 2 or even more players in the room. Players are also given extra recognition inside their stats for finishing first when you will find eleven or more players in the room. Maps have an over-all time limit of two minutes, where time a brand new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are merely two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what amount of time in the game it's or the explanation for death.
When a player reaches the highest score on the scoreboard, they'll develop into a Shaman in the next map involving one. The general objective of the Shaman is to simply help one other mice obtain the cheese and bring it back to the hole. Doing this will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as for example boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as for instance bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and won't move, but it could rotate on the anchor. Yellow nails connect to the majority of other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a new player can decide to become a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a subject solidly, nor can they utilize the Spirit tool, which can push mice and objects with a thumb of light. Spirit is the sole object allowed to be cast outside of summoning range. In place of this, hard mode Shamans can produce a pre-made 'totem', that is constructed on an in-game editor map. Totems may be constructed with around 20 objects, but just one red nail works extremely well being an anchor. A completed totem construction could be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a setting released as an update on May 26, 2014.[3] Along with not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they make use of a totem. Regardless of the constraints, divine mode Shamans have the capacity to spawn available objects almost anywhere on a map.
Collected cheese can be saved up and used as currency in the game. Players can utilize this currency to get virtual clothing items because of their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players also can create their very own maps via an in-game editor. Created maps must certanly be verified by a test run of the map where in actuality the creator needs to manage to successfully collect the cheese and carry it back to the hole. Once verified, players can choose to submit their map into rotation at the cost of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.
An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide escalates the Shaman's ability to save lots of more mice, a Wind Master centers on the Shaman's mobility, a Mechanician provides Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist advances the Shaman's power.
Trolling is known as a the main game, as previously mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently choose to troll, whether playing as the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that produces lag to other players, as well as blocking them from progressing in the map by developing a structure that's impossible to pass. Normal mice can troll by stalling, that is to remain on the map for as long as possible without capturing the cheese. Normal mice might also decide to push the Shaman's buildings off the stage. In maps where there's collision detection, they can also push other mice, including the Shaman, off the stage. Trollers also can utilize the in-game consumables to make a shaman build go haywire or decelerate mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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